Voxel-based Representations for Improved Filtered Appearance

High-Performance Graphics 2023

Caio José Dos Santos Brito1,2, Pierre Poulin1, Veronica Teichrieb2

1Université de Montréal, 2Universidade Federal de Pernambuco

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Abstract

Volumetric representations allow filtering of mesh-based complex 3D scenes to control both the efficiency and quality of rendering. Unfortunately, directional variations in the visual appearance of a volume still hinder its adoption by the real-time rendering community. To alleviate this problem, we propose two simple structures: (1) a virtual mesh to encode the directional distribution of colors and normals, and (2) a low-resolution subgrid of opacities to encode directional visibility. We precompute these structures from a mesh-based scene into a regular voxelization. During display, we use simple rendering methods on the two structures to compute the image contribution of the appearance of a visible voxel, optimizing for efficiency and/or quality. The improved visual results compared to previous work are a step forward to the integration of volumetric representations in real-time rendering.

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